I’ve been working with Python and PySide for quite a while, but only just a couple of months ago as my full-time job. As it has happened to me before, I start to think “well, I really know this thing from head to toes”, and then I realize I don’t.
As a part of the LEAP Client a friend of mine started developing a log viewer for the app. Since we were already using logging, what made most sense was to have a logging.Handler subclass that harvested all the logs and then later on display those in a nice dialog. While the dialog is open, it needs to receive new logs, and for that of course we used the mighty signals.
Continue reading “Python + PySide + logging = headache”
A month ago I started learning Go, since I can’t learn by doing a ton of simple samples I started implementing a physically based renderer (may be more on this later). While reading about the language features there were a couple that sounded really great. The main one being defer calls.
Continue reading “Golang my C++ – Defer”
The Objective-C side
A really handy Objective-C feature that came to my attention not so long ago are blocks. Now I’m not going to write much about blocks themselves, for that there are much better docs. But here’s the basic idea:
Blocks are anonymous functions that retain the environment where they are created and abstract functionality. Depending on how that environment is presented, the block can modify it or not. Simple, right? Not exactly, but lets see an example:
Continue reading “Objective-C my C++ – Blocks”